Benedict Fritz
About Writing
  • • Foundations vs. Features

  • • Six Months of Winter Is Not a Thing

  • • An Actual Masterclass

  • • A Little Too Much Leverage

  • • 2020 Year in Review

  • • The Sacredness of Group Texts

  • • Denial Is Desire

  • • Opportunity vs. Livability in America

  • • 2019 Year in Review

  • • Self Expression is Mocking: Why Normies Have the Biggest Egos

  • • You’re Doing It All Wrong: What Moving Teaches Us About Work

  • • The Dead End of Nuance: Playing With Positivity and Negativity

  • • Transforming Discipline

  • • Remember Wrong to Remember Right

  • • You Are Not Who You Surround Yourself With

  • • Conversation-Hard Problems

  • • The Day I Lost My Job

  • • 20 Days or 20 Years: The Mundanity of Innovation

  • • You Don’t Get Paid for Being an Entrepreneur

  • • Monuments Celebrating Disaster

  • • Implementation Blindness

  • • Show Off or Shut Down

  • • Appreciation Through Rendering

  • • 2018 Year in Review

  • • Inspiration, Life Advice, Boxing, and Meaningness

  • • Having Meetings With Yourself

  • • The Purpose of Video Games via Life Rules

  • • The Failure of Action

  • • 2017 Year In Review

  • • Why We Crunch

  • • The Free Energy Fallacy

  • • Something New — A Game For Walks

  • • Competency is Worthless

  • • The Medium Is The Monetization

  • • The Analytical Knife — Science, Enlightenment, and the New Dark Ages

  • • Learn Patiently, Execute Impatiently

  • • Obsession vs. Discipline

  • • Interest and Movement

  • • Good AI Won’t Be Like Jar Jar Binks

  • • Simplifying Fractional Exponents

  • • The Chessboard Fallacy

  • • Nonlinearity: The Mathematical Concept Everyone Is Trying To Explain

  • • Saying Goodbye to The Shakedown

  • • New Years Mottos

  • • When Employees Question Titans — Rockefeller and Zuckerberg

  • • The Speed of Thinking vs. The Speed of Doing

  • • Understanding California

  • • Habitual Awareness

  • • Work Only You Can Do

  • • Learning Programming Isn’t That Hard, Deep Work Is Hard

  • • Ossified Design Decisions

  • • Dissecting The Game: Hazard Design in Shovel Knight

  • • Leading Indicators of Success — A Lens For Decision-Making

  • • Dodging Trainwrecks and Feeling Guilty About It

  • • The Freedom of Absolutes

  • • Community — Why No One Wants To Be Your Friend

© 2022 Benedict Fritz